All right, so now we need a user interface to tell the players what to expect.
So game starting in 8 seconds or 15 seconds, whatever you want.
And then we need something for the winner to right.
Boom.
SIM Tech Gamer seven won the game.
You get 200 points.
So let's go down to our starter guy, hit the plus, add a screen guy and then on the screen guy let's
add I'm just going to go with text label right here.
We got our text label, let's call it info label.
How's that?
I was going to call it winner label, but I think I want to start.
I want to use the same one for the beginning.
So let's call it info label.
There we go.
We got to change some values.
Let's go down to our anchor point and I'll make a 0.5 and 0.5.
So the anchor point of the component is in the center of the component.
And now when we match the pixels up in position, we can center it easily.
So I'll say 0.5 on the X for scale, zero pixel offset 0.5 and the Y for scale zero pixel offset in
the center.
All right.
We got to change the size to let's make it kind of big.
Let's go with, I don't know, 0.5 on the x zero pixel offset, maybe 0.2 on the Y zero pixel offset.
Yeah, that's pretty good.
We want to be able to see through it a little bit too, especially in the beginning.
Maybe we should move it up a little.
Let's move it up a little.
Now.
Y is different in UI, so the, the smaller the number, the higher it's going to go.
Let's make it a 0.4.
That's pretty good.
I'm going to scroll to the top, top ish, go down a little bit, take a look at background transparency.
Let's make it like 0.6 so we can see through it.
Maybe change that color to.
I think I'll make it blue.
There we go.
And let's go down.
We'll change the font.
Where's my font?
I think we're using comic.
Right?
Let's do that comic.
Nice.
We got to get text scaled.
Here we go.
And.
Let's change the color of the text.
Go with like lime green and maybe have an outline around the text.
So text stroke, transparency, make that zero.
Now we're going to change the text itself with code so we could leave it as label.
Let's get a sound for when the match begins to.
Let's go to Home toolbox under the marketplace.
We'll do audio.
I found a couple favorable ones I'm going to do a search for.
Announcer is underscore begin.
And if you don't get enough, go to the filter.
You might want to include unverified creators because that's people just didn't verify their account.
You still got a lot of cool stuff.
I think I'm going to go with this second one.
This I tried these earlier.
Let the games begin.
That's not bad.
What's this one?
Time to fight, huh?
That's pretty.
Begin.
Might be all right.
Well, any of these.
Any of these will work, right?
You could.
You could swap them out.
I'm going to go with two, I think.
And I think I'm going to put it on my screen.
Gooey itself.
Insert.
There we go.
And I can keep it like that.
I think while I'm here, I'm going to get a winner sound, too, for when the person wins.
I think I'm going to use.
I did a search.
I made some notes.
It was like born a winner.
Oh, man, There's bunches of them.
So you don't want anything too long?
Of course.
What's this one?
Yeah, that'll work.
Let's just go ahead and insert that and I don't want it on my other sound, so I'm just going to drag
this up to screen.
Gooey There we go.
And we got spaces in that.
That's all right.
We could use the bracket notation for the spaces.
Let's close this.
And then go over to your screen, gooey, click on that again, hit the plus and we'll add a local script,
right?
So I'll say local script.
Cool.
And then we can we can just say something like battle update or something.
Battle info like how's that?
That'll work.